Two days ago, on 23 February, a strategy browser game called “Power of research” was launched. Development of the game was supported by the European Commission with FP7 funding. It is supposed to inspire young Europeans to pursue scientific careers and disseminate interesting up-to-date scientific information.
From the press release:
Players assume the role of scientists working in a virtual research environment that replicates the situations that scientists have to deal with in the real world. The game […] is expected to create a large community of more than 100,000 players who will be able to communicate in real time via a state of the art interface. […]
“Power of Research” players can engage in “virtual” health research projects, by performing microscopy, protein isolation and DNA experiments, publishing research results, participating in conferences, managing high tech equipment and staff or request funding – all tasks of real researchers. The decisive game elements are communication, collaboration and competition: players can compete against each other in real time or collaborate to become a successful virtual researcher, win scientific awards or become the leader of a research institute.
The game connects the players to the real world. It is based on up-to-date science content and players work on real world research topics inspired by the FP7 health research programme that will be regularly updated. Popular science events, real research institutes, universities and European health research projects form part of the game. Players also have access to a knowledge platform, where they can search in a virtual library, zoom-into real scientific images and learn more about Nobel Prize laureates. European science institutions and hospitals will have the possibility to contribute to the game and provide details about their research. In a later phase of the game, players will also have a virtual hospital environment, where the game will consist in bringing results of research to virtual patients in the form of drugs and therapies.
(I love the statement “The game connects the players to the real world.”)
So shall we do a reality check? Who wants to play?